#include "StateLowLife.h"


namespace NS_AIPlay
{
    CStateLowLife::CStateLowLife():IState(E_AI_STATE_LOW_LIFE)
    {
    }

    CStateLowLife::~CStateLowLife()
    {
    }

    IState* CStateLowLife::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }
    void CStateLowLife::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStateLowLife::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStateLowLife::OnExit(ST_ACTOR& actor)
    {
    }
}
